May 26, 2005, 11:11 PM // 23:11
|
#21
|
Frost Gate Guardian
Join Date: May 2005
Location: Germany
Guild: None at the moment
Profession: N/Mo
|
My experience is that undead summoner/death magic user are more rare then any other necro build. I guess it is because of the pvp element or just ppl don't like to be dependent on corpses.
|
|
|
May 27, 2005, 01:06 AM // 01:06
|
#22
|
Wilds Pathfinder
|
Same. I've found very few death-necros in my pve travels. The ones I do find unfortunately have little idea what they're doing often, i,e having low lvl death magic and no death nova at ring of fire for example.
They're a lot of fun up until the very end, where I've found it better in places like UW and fissure to use my secondary more and focus a lot on curses instead.
|
|
|
May 27, 2005, 07:51 AM // 07:51
|
#23
|
Ascalonian Squire
|
im playing my third char a n/w right now and he owns. hes great at pve and pvp. heck in pvp people are constantly running away from me. were talking all classes, war/mo messmers etc. not that it does them much good, but it does serve to annoy me having to chase them draining there health. they die inthe end though. vampirism combined with warrior skills and curses works really well.
|
|
|
May 27, 2005, 08:00 AM // 08:00
|
#24
|
Frost Gate Guardian
|
About the necro/ele build... Wouldnt a ele/necro be better for energy storage ?
|
|
|
May 27, 2005, 09:04 AM // 09:04
|
#25
|
Frost Gate Guardian
Join Date: Feb 2005
Location: PHX,Arizona
Guild: Dragon Blood
Profession: Mo/N
|
Quote:
Originally Posted by Tomo
About the necro/ele build... Wouldnt a ele/necro be better for energy storage ?
|
i made a E/N for minions too see if it would be good for a crapload of minions but at the moment im not far enough in the game to notice much of a difference. im guessing for my purpose its N/Mo thats better....
|
|
|
May 27, 2005, 01:40 PM // 13:40
|
#26
|
Wilds Pathfinder
Join Date: May 2005
Location: United States
Profession: Me/
|
Quote:
Originally Posted by Nlandge
i made a E/N for minions too see if it would be good for a crapload of minions but at the moment im not far enough in the game to notice much of a difference. im guessing for my purpose its N/Mo thats better....
|
Thing is, with soul reaping, I almost always have more than enough energy to raise my dead. You won't notice a huge hit on your energy until you get "Animate Bone Minions".
The way you raise an army is start with minions on the first death, by the 2nd death minions again, 3rd death bone horror (if minions hasn't refreshed), 4th death minions. Basically, as you raise more and more, the deaths start comming a lot quicker. Sometimes to the point where while I'm casting minions, I've got horror queued up. When my army reaches full steam, my ass is pretty much always in the air mid-cast of something (when my army reaches good numbers, that's when I start throwing death nova out. first and foremost I consider my minions distractions, protecting my team essentially... meat shields).
And currently, with 6 in soul reaping, I get plenty of energy. It's not the base energy that hurts, it's the regen. Sure you'll have a higher base to work from, but that can be depleted easliy. It doesn't matter if an ally, minion, or enemy dies, I get soul reaping benefits from it.
Btw, your army doesn't really shine until you get Animate Bone Minions. I have to insist they be level 10s though. They die fast enough as it is. I think that with just horrors, I had a decent army of about 5-6 usually.
|
|
|
May 27, 2005, 01:50 PM // 13:50
|
#27
|
Frost Gate Guardian
Join Date: May 2005
Location: Germany
Guild: None at the moment
Profession: N/Mo
|
I usually keep fiends and horros in my bar. I don't like the minions much. They die faster, they take not much beating, they don't give much of a beating and from a cosmetic point of view they are boring because they look like horrors.
Of course you get 2 out of a corpse and as a meat shield they just work fine.
My fiends and horrors are lvl 16 and minions lvl 11.
|
|
|
May 27, 2005, 05:19 PM // 17:19
|
#28
|
Wilds Pathfinder
|
Quote:
Originally Posted by Epinephrine
I like playing non-minion necros, partly because the other necros are typically minion based. Playing a necro nuker is fun, it's like having a big nasty tazer to shoot folks with. Playing a necro nuker in a party with a necro minion master is like having a hydroelectric dam walking around with you and your tazer...plus if you have a lot of blood magic and can spam out order of pain the minions really start counting.
|
Order of pain does not affect minions. Necro primaries have little to no use in pvp. Blackace was right when he said heavy hexing was self-defeating exercise. It really is. 99% of N/Me consequently suck. Fast-Casting is needed because a lot of hexes take 2 or 3 sec to cast. Thus Me/N is almost always superior to N/Me.
|
|
|
May 28, 2005, 05:20 AM // 05:20
|
#29
|
Academy Page
Join Date: May 2005
Location: Washington
Guild: Ostentanious Cows [OC]
Profession: N/Mo
|
I think that if played well, a necro can be a force to be reckoned with in PvM. I dont agree with people who say, "Summon necs suck late game. They cant kill anything, etc" I have beat the game with my summon nec and found little difficulty even in late game areas.
The reason that people think summon necros suck is because they dont know how to raise effectively. I use lvl 18 Bone Horrors, and Bone Fiends, I dont use Bone Minion because they dont do enough to be worth 25 energy IMO.
Anyway, I guess my point is...
Thats why I dont think summon necs suck. Its not that many, but I wanted a screenshot where they weren't all clumped together, its hard to see them when they are. And they are in a nice even circle in this one. Its only like 19-20 which is about what I average in the crystal desert.
So, thats basically why I think summon necros are good. I will always go to bat for summon necros on these forums, I feel we are sometimes under-rated.
Sad Panda
|
|
|
May 28, 2005, 08:07 AM // 08:07
|
#30
|
Lion's Arch Merchant
Join Date: May 2005
Location: San Diego, CA US
Guild: SoF
Profession: Mo/
|
Quote:
Originally Posted by Spura
Order of pain does not affect minions. Necro primaries have little to no use in pvp. Blackace was right when he said heavy hexing was self-defeating exercise. It really is. 99% of N/Me consequently suck. Fast-Casting is needed because a lot of hexes take 2 or 3 sec to cast. Thus Me/N is almost always superior to N/Me.
|
Hey Spura, I've read your comments in another forum, and I was wondering then, is the Necro Primary simply screwed? If you were running a Necro primary and it was for general PVP purposes, I mean, what would you choose for the second profession? And sorry, one last question, I downloaded and (tried to) watch the E3 match between n0 and War Machine, and I could've swore that one of the players on War Machine was running a Necro Primary build. If I'm right, what are your thoughts and comments on that?
|
|
|
May 28, 2005, 10:16 AM // 10:16
|
#31
|
Forge Runner
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
|
Necro Primary is NOT screwed in PvP, I've been ROYALLY screwed over by some necros in the arenas and even necros using death magic can be pretty good in PvP, they've still got some hexes/status affect skills, and when they DO get a body, an extra player on the field always helps, or putrid explosion in the heat of battle can do some good bits of damage/poison as well. I right now am using a necro/mesmer combination, death magic. I must say in PvE I'd choose a death magic necro over a blood/curse necro simply because an army of minions all enchanted with death nova is one hell of a good thing later on. I personally like dealing out 800 points of damage and poisoning all the bad guys at the same time, don't you? And with that damage you can then putrid explosion the HELL out of the mobs for some more high damage, if you get into trouble you can just soul feast another 260 points of health, or pull about 360 from a minion thus covering your health problems.
As of right now I only use my mesmer secondary for the soul purpose of insipration magic. Having skills that drain energy even WITH soul reaping you never run out, ever, and you can spam the hell out of as much death magic as you want.
As of right now my attributes are
Death Magic: 13
Inspiration: 10
Soul Reaping: 9
I might lower soul reaping to 8, and then use the attribute points I now get from quests to get domination magic up to a fair bit, then I can hex the hell out of the baddies if I ever want to switch off. *evil laugh*
More than anything it's fun 'eh? And that's what it's all about.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 11:11 AM // 11:11.
|